Searched refs:isComplete (Results 1 – 4 of 4) sorted by relevance
81 tile.debugBucket->complete != tile.isComplete() || in finishRender()86 tile.id, tile.isRenderable(), tile.isComplete(), tile.modified, in finishRender()
35 if (!pair.second->isComplete()) { in isLoaded()
32 Log::Info(Event::General, "Tile::complete: %s", isComplete() ? "yes" : "no"); in dumpDebugLogs()
102 bool isComplete() const { in isComplete() function in mbgl::Tile