Searched refs:has_source_coords (Results 1 – 2 of 2) sorted by relevance
621 if (glamor_priv->has_source_coords) in glamor_setup_composite_vbo()635 if (glamor_priv->has_source_coords) { in glamor_setup_composite_vbo()646 vbo_offset + (glamor_priv->has_source_coords ? in glamor_setup_composite_vbo()1166 glamor_priv->has_source_coords = key.source != SHADER_SOURCE_SOLID; in glamor_composite_with_shader()1176 if (glamor_priv->has_source_coords) { in glamor_composite_with_shader()
292 Bool has_source_coords, has_mask_coords; member