Searched refs:gradient_prog (Results 1 – 2 of 2) sorted by relevance
187 GLint gradient_prog = 0; in _glamor_create_radial_gradient_program() local324 if (dyn_gen && glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][2]) { in _glamor_create_radial_gradient_program()325 glDeleteProgram(glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][2]); in _glamor_create_radial_gradient_program()326 glamor_priv->gradient_prog[SHADER_GRADIENT_RADIAL][2] = 0; in _glamor_create_radial_gradient_program()329 gradient_prog = glCreateProgram(); in _glamor_create_radial_gradient_program()348 glAttachShader(gradient_prog, vs_prog); in _glamor_create_radial_gradient_program()349 glAttachShader(gradient_prog, fs_prog); in _glamor_create_radial_gradient_program()353 glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_POS, "v_position"); in _glamor_create_radial_gradient_program()354 glBindAttribLocation(gradient_prog, GLAMOR_VERTEX_SOURCE, "v_texcoord"); in _glamor_create_radial_gradient_program()356 glamor_link_glsl_prog(screen, gradient_prog, "radial gradient"); in _glamor_create_radial_gradient_program()[all …]
301 GLint gradient_prog[SHADER_GRADIENT_COUNT][3]; member