Searched refs:gl_err (Results 1 – 1 of 1) sorted by relevance
140 CGLError gl_err; in __glXAquaScreenCreateContext() local172 gl_err = CGLCreateContext(context->pixelFormat, in __glXAquaScreenCreateContext()176 if (gl_err != 0) { in __glXAquaScreenCreateContext()177 ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err)); in __glXAquaScreenCreateContext()223 CGLError gl_err; in __glXAquaContextLoseCurrent() local227 gl_err = CGLSetCurrentContext(NULL); in __glXAquaContextLoseCurrent()228 if (gl_err != 0) in __glXAquaContextLoseCurrent()229 ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err)); in __glXAquaContextLoseCurrent()376 CGLError gl_err; in __glXAquaContextMakeCurrent() local388 gl_err = CGLSetCurrentContext(context->ctx); in __glXAquaContextMakeCurrent()[all …]