Searched refs:getCameraToCenterDistance (Results 1 – 7 of 7) sorted by relevance
54 pixelsToGLUnits[0] * state.getCameraToCenterDistance(), in makeValues()55 pixelsToGLUnits[1] * state.getCameraToCenterDistance() in makeValues()94 uniforms::u_camera_to_center_distance::Value{ state.getCameraToCenterDistance() }, in makeValues()138 ? std::cos(state.getPitch()) * state.getCameraToCenterDistance() in uniformValues()
41 …const double topHalfSurfaceDistance = std::sin(halfFov) * getCameraToCenterDistance() / std::sin(M… in getProjMatrix()45 …tDistance = std::cos(M_PI / 2 - getPitch()) * topHalfSurfaceDistance + getCameraToCenterDistance(); in getProjMatrix()54 matrix::translate(projMatrix, projMatrix, 0, 0, -getCameraToCenterDistance()); in getProjMatrix()235 float TransformState::getCameraToCenterDistance() const { in getCameraToCenterDistance() function in mbgl::TransformState434 return topPoint[3] / getCameraToCenterDistance(); in maxPitchScaleFactor()
68 float getCameraToCenterDistance() const;
82 … uniforms::u_camera_to_center_distance::Value{ parameters.state.getCameraToCenterDistance() }, in render()173 adjustedSize *= center[3] / transformState.getCameraToCenterDistance(); in queryIntersectsFeature()175 adjustedSize *= transformState.getCameraToCenterDistance() / center[3]; in queryIntersectsFeature()
256 … uniforms::u_camera_to_center_distance::Value{ parameters.state.getCameraToCenterDistance() } in render()291 … uniforms::u_camera_to_center_distance::Value{ parameters.state.getCameraToCenterDistance() } in render()
35 , pitchFactor(std::cos(transformState.getPitch()) * transformState.getCameraToCenterDistance()) in CollisionIndex()310 0.5 + 0.5 * (transformState.getCameraToCenterDistance() / p[3]), in projectAnchor()326 0.5 + 0.5 * (transformState.getCameraToCenterDistance() / p[3]) in projectAndGetPerspectiveRatio()
405 … float perspectiveRatio = 0.5 + 0.5 * (cameraToAnchorDistance / state.getCameraToCenterDistance()); in reprojectLineLabels()