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Searched refs:fragmentSource (Results 1 – 25 of 53) sorted by relevance

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/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/shaders/
H A Dshaders.cpp12 std::string fragmentSource(const ProgramParameters& parameters, const char* fragmentSource) { in fragmentSource() function
13 return parameters.getDefines() + fragmentPrelude + fragmentSource; in fragmentSource()
20 std::string programIdentifier(const std::string& vertexSource, const std::string& fragmentSource) { in programIdentifier() argument
24 ss << std::hash<std::string>()(fragmentSource); in programIdentifier()
H A Dshaders.hpp11 std::string fragmentSource(const ProgramParameters&, const char* fragmentSource);
13 std::string programIdentifier(const std::string& vertexSource, const std::string& fragmentSource);
H A Dfill_extrusion_pattern.hpp12 static const char* fragmentSource; member in mbgl::shaders::fill_extrusion_pattern
H A Dfill_outline_pattern.hpp12 static const char* fragmentSource; member in mbgl::shaders::fill_outline_pattern
H A Dextrusion_texture.hpp12 static const char* fragmentSource; member in mbgl::shaders::extrusion_texture
H A Ddebug.hpp12 static const char* fragmentSource; member in mbgl::shaders::debug
H A Dsymbol_icon.hpp12 static const char* fragmentSource; member in mbgl::shaders::symbol_icon
H A Dcollision_box.hpp12 static const char* fragmentSource; member in mbgl::shaders::collision_box
H A Dfill_outline.hpp12 static const char* fragmentSource; member in mbgl::shaders::fill_outline
H A Dbackground.hpp12 static const char* fragmentSource; member in mbgl::shaders::background
H A Dline_sdf.hpp12 static const char* fragmentSource; member in mbgl::shaders::line_sdf
H A Dline_pattern.hpp12 static const char* fragmentSource; member in mbgl::shaders::line_pattern
H A Dsymbol_sdf.hpp12 static const char* fragmentSource; member in mbgl::shaders::symbol_sdf
H A Dhillshade_prepare.hpp12 static const char* fragmentSource; member in mbgl::shaders::hillshade_prepare
H A Dcircle.hpp12 static const char* fragmentSource; member in mbgl::shaders::circle
H A Dbackground_pattern.hpp12 static const char* fragmentSource; member in mbgl::shaders::background_pattern
H A Draster.hpp12 static const char* fragmentSource; member in mbgl::shaders::raster
H A Dclipping_mask.hpp12 static const char* fragmentSource; member in mbgl::shaders::clipping_mask
H A Dfill_pattern.hpp12 static const char* fragmentSource; member in mbgl::shaders::fill_pattern
H A Dheatmap_texture.hpp12 static const char* fragmentSource; member in mbgl::shaders::heatmap_texture
H A Dheatmap.hpp12 static const char* fragmentSource; member in mbgl::shaders::heatmap
H A Dline.hpp12 static const char* fragmentSource; member in mbgl::shaders::line
H A Dcollision_circle.hpp12 static const char* fragmentSource; member in mbgl::shaders::collision_circle
H A Dhillshade.hpp12 static const char* fragmentSource; member in mbgl::shaders::hillshade
/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/gl/
H A Dprogram.hpp33 Program(Context& context, const std::string& vertexSource, const std::string& fragmentSource) in Program() argument
36 context.createShader(ShaderType::Fragment, fragmentSource))), in Program()
61 … const std::string fragmentSource = shaders::fragmentSource(programParameters, fragmentSource_); in createProgram() local
66 const std::string identifier = shaders::programIdentifier(vertexSource, fragmentSource); in createProgram()
85 Program result{ context, vertexSource, fragmentSource }; in createProgram()
102 return Program { context, vertexSource, fragmentSource }; in createProgram()

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