Searched refs:flippedExtrude (Results 1 – 1 of 1) sorted by relevance
440 Point<double> flippedExtrude = extrude * (lineTurnsLeft ? -1.0 : 1.0); in addPieSliceVertex() local441 …vertices.emplace_back(LineProgram::layoutVertex(currentVertex, flippedExtrude, false, lineTurnsLef… in addPieSliceVertex()