Searched refs:flickTime (Results 1 – 1 of 1) sorted by relevance
1791 int flickTime = 0; in tryStartFlick() local1800 flickTime = static_cast<int>(-1000 * flickSpeed / acceleration); in tryStartFlick()1801 flickPixels = (flickTime * flickSpeed) / 2000.0; in tryStartFlick()1805 if (flickTime > 0) { in tryStartFlick()1806 startFlick(flickVector.x(), flickVector.y(), flickTime); in tryStartFlick()