Searched refs:flickSpeed (Results 1 – 1 of 1) sorted by relevance
1787 qreal flickSpeed = 0.0; in tryStartFlick() local1789 flickSpeed = m_flickVector.length(); in tryStartFlick()1795 if (qAbs(flickSpeed) > MinimumFlickVelocity in tryStartFlick()1798 if ((flickSpeed > 0.0f) == (m_flick.m_deceleration > 0.0f)) in tryStartFlick()1800 flickTime = static_cast<int>(-1000 * flickSpeed / acceleration); in tryStartFlick()1801 flickPixels = (flickTime * flickSpeed) / 2000.0; in tryStartFlick()