Searched refs:fdy (Results 1 – 3 of 3) sorted by relevance
733 ApplySoftening(DeviceVelocityPtr vel, double *fdx, double *fdy) in ApplySoftening() argument737 *fdy = ApplySimpleSoftening(vel->last_dy, *fdy); in ApplySoftening()742 ApplyConstantDeceleration(DeviceVelocityPtr vel, double *fdx, double *fdy) in ApplyConstantDeceleration() argument745 *fdy *= vel->const_acceleration; in ApplyConstantDeceleration()
1662 float fx,fdx,fdy; member1704 z->fdy = dxdy != 0.0f ? (1.0f/dxdy) : 0.0f; in stbtt__new_active()1928 float dy = e->fdy; in stbtt__fill_active_edges_new()
94112 We can modify fdx/fdy in-place rather than requiring dx/dy as well. And the