Searched refs:fadeState (Results 1 – 2 of 2) sorted by relevance
280 … (fadeState == FadeState::NeedsFirstPlacement || fadeState == FadeState::NeedsSecondPlacement); in holdForFade()284 fadeState = FadeState::Loaded; in markRenderedIdeal()287 if (fadeState == FadeState::Loaded) { in markRenderedPreviously()288 fadeState = FadeState::NeedsFirstPlacement; in markRenderedPreviously()292 if (fadeState == FadeState::NeedsFirstPlacement) { in performedFadePlacement()293 fadeState = FadeState::NeedsSecondPlacement; in performedFadePlacement()294 } else if (fadeState == FadeState::NeedsSecondPlacement) { in performedFadePlacement()295 fadeState = FadeState::CanRemove; in performedFadePlacement()
133 FadeState fadeState = FadeState::Loaded; member in mbgl::GeometryTile