Searched refs:eStart (Results 1 – 1 of 1) sorted by relevance
1083 TEdge *eStart = &edges[0]; in AddPath() local1086 TEdge *E = eStart, *eLoopStop = eStart; in AddPath()1090 if (E->Curr == E->Next->Curr && (Closed || E->Next != eStart)) in AddPath()1093 if (E == eStart) eStart = E->Next; in AddPath()1109 if (E == eStart) eStart = E->Next; in AddPath()1116 if ((E == eLoopStop) || (!Closed && E->Next == eStart)) break; in AddPath()1128 eStart->Prev->OutIdx = Skip; in AddPath()1132 E = eStart; in AddPath()1137 if (IsFlat && E->Curr.Y != eStart->Curr.Y) IsFlat = false; in AddPath()1139 while (E != eStart); in AddPath()