Searched refs:dynamicVertex (Results 1 – 3 of 3) sorted by relevance
311 auto dynamicVertex = CollisionBoxDynamicAttributes::vertex(placed, false); in updateBucketOpacities() local313 bucket.collisionBox.dynamicVertices.emplace_back(dynamicVertex); in updateBucketOpacities()322 auto dynamicVertex = CollisionBoxDynamicAttributes::vertex(placed, !box.used); in updateBucketOpacities() local323 bucket.collisionCircle.dynamicVertices.emplace_back(dynamicVertex); in updateBucketOpacities()324 bucket.collisionCircle.dynamicVertices.emplace_back(dynamicVertex); in updateBucketOpacities()325 bucket.collisionCircle.dynamicVertices.emplace_back(dynamicVertex); in updateBucketOpacities()326 bucket.collisionCircle.dynamicVertices.emplace_back(dynamicVertex); in updateBucketOpacities()
525 auto dynamicVertex = SymbolDynamicLayoutAttributes::vertex(labelAnchor.point, 0); in addSymbol() local526 buffer.dynamicVertices.emplace_back(dynamicVertex); in addSymbol()527 buffer.dynamicVertices.emplace_back(dynamicVertex); in addSymbol()528 buffer.dynamicVertices.emplace_back(dynamicVertex); in addSymbol()529 buffer.dynamicVertices.emplace_back(dynamicVertex); in addSymbol()586 auto dynamicVertex = CollisionBoxDynamicAttributes::vertex(false, false); in addToDebugBuffers() local587 collisionBuffer.dynamicVertices.emplace_back(dynamicVertex); in addToDebugBuffers()588 collisionBuffer.dynamicVertices.emplace_back(dynamicVertex); in addToDebugBuffers()589 collisionBuffer.dynamicVertices.emplace_back(dynamicVertex); in addToDebugBuffers()590 collisionBuffer.dynamicVertices.emplace_back(dynamicVertex); in addToDebugBuffers()
126 auto dynamicVertex = SymbolDynamicLayoutAttributes::vertex(anchorPoint, angle); in addDynamicAttributes() local127 dynamicVertexArray.emplace_back(dynamicVertex); in addDynamicAttributes()128 dynamicVertexArray.emplace_back(dynamicVertex); in addDynamicAttributes()129 dynamicVertexArray.emplace_back(dynamicVertex); in addDynamicAttributes()130 dynamicVertexArray.emplace_back(dynamicVertex); in addDynamicAttributes()