Searched refs:desired_shader_state (Results 1 – 4 of 4) sorted by relevance
160 u64 prev_shader_state = kbdev->pm.backend.desired_shader_state; in kbasep_pm_do_poweroff_cores()165 kbdev->pm.backend.desired_shader_state &= in kbasep_pm_do_poweroff_cores()173 if (prev_shader_state != kbdev->pm.backend.desired_shader_state || in kbasep_pm_do_poweroff_cores()473 if (kbdev->pm.backend.desired_shader_state != desired_bitmap) in kbase_pm_update_cores_state_nolock()477 if (~kbdev->pm.backend.desired_shader_state & desired_bitmap || in kbase_pm_update_cores_state_nolock()482 if (kbdev->pm.backend.desired_shader_state & ~desired_bitmap || in kbase_pm_update_cores_state_nolock()487 (kbdev->pm.backend.desired_shader_state & in kbase_pm_update_cores_state_nolock()501 kbdev->pm.backend.desired_shader_state = desired_bitmap; in kbase_pm_update_cores_state_nolock()506 } else if (kbdev->pm.backend.desired_shader_state & ~desired_bitmap || in kbase_pm_update_cores_state_nolock()511 (kbdev->pm.backend.desired_shader_state & in kbase_pm_update_cores_state_nolock()[all …]
668 if (kbdev->pm.backend.desired_shader_state == 0 && in MOCKABLE()687 cores_powered |= kbdev->pm.backend.desired_shader_state; in MOCKABLE()754 kbdev->pm.backend.desired_shader_state, in MOCKABLE()803 kbdev->pm.backend.desired_shader_state) in MOCKABLE()804 == kbdev->pm.backend.desired_shader_state && in MOCKABLE()812 kbdev->pm.backend.desired_shader_state)); in MOCKABLE()868 (u32)kbdev->pm.backend.desired_shader_state); in MOCKABLE()952 kbdev->pm.backend.desired_shader_state); in kbase_pm_check_transitions_sync()
264 u64 desired_shader_state; member
269 kbdev->pm.backend.desired_shader_state = 0; in kbase_pm_do_poweroff()