Searched refs:depthTarget (Results 1 – 1 of 1) sorted by relevance
517 const Renderbuffer<RenderbufferType::DepthComponent>& depthTarget) { in createFramebuffer() argument518 if (color.size != depthTarget.size) { in createFramebuffer()524 …ufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthTarget.renderbuffer)); in createFramebuffer()526 return { depthTarget.size, std::move(fbo) }; in createFramebuffer()