Searched refs:depthStencil (Results 1 – 2 of 2) sorted by relevance
15 depthStencil(context.createRenderbuffer<gl::RenderbufferType::DepthStencil>(size_)), in View()16 framebuffer(context.createFramebuffer(color, depthStencil)) { in View()20 gl::Renderbuffer<gl::RenderbufferType::DepthStencil> depthStencil; member in mbgl::HeadlessBackend::View
453 const Renderbuffer<RenderbufferType::DepthStencil>& depthStencil) { in bindDepthStencilRenderbuffer() argument456 GL_RENDERBUFFER, depthStencil.renderbuffer)); in bindDepthStencilRenderbuffer()459 depthStencil.renderbuffer)); in bindDepthStencilRenderbuffer()461 GL_RENDERBUFFER, depthStencil.renderbuffer)); in bindDepthStencilRenderbuffer()469 const Renderbuffer<RenderbufferType::DepthStencil>& depthStencil) { in createFramebuffer() argument470 if (color.size != depthStencil.size) { in createFramebuffer()477 bindDepthStencilRenderbuffer(depthStencil); in createFramebuffer()493 const Renderbuffer<RenderbufferType::DepthStencil>& depthStencil) { in createFramebuffer() argument494 if (color.size != depthStencil.size) { in createFramebuffer()501 bindDepthStencilRenderbuffer(depthStencil); in createFramebuffer()