Searched refs:depthEpsilon (Results 1 – 3 of 3) sorted by relevance
74 const float depthEpsilon = 1.0f / (1 << 16); member in mbgl::PaintParameters
62 float nearDepth = ((1 + currentLayer) * numSublayers + n) * depthEpsilon; in depthModeForSublayer()
556 …meters.depthRangeSize = 1 - (order.size() + 2) * parameters.numSublayers * parameters.depthEpsilon; in render()