Searched refs:createFramebuffer (Results 1 – 4 of 4) sorted by relevance
102 Framebuffer createFramebuffer(const Renderbuffer<RenderbufferType::RGBA>&,104 Framebuffer createFramebuffer(const Renderbuffer<RenderbufferType::RGBA>&);105 Framebuffer createFramebuffer(const Texture&,107 Framebuffer createFramebuffer(const Texture&);108 Framebuffer createFramebuffer(const Texture&,276 UniqueFramebuffer createFramebuffer();
368 UniqueFramebuffer Context::createFramebuffer() { in createFramebuffer() function in mbgl::gl::Context468 Context::createFramebuffer(const Renderbuffer<RenderbufferType::RGBA>& color, in createFramebuffer() function in mbgl::gl::Context473 auto fbo = createFramebuffer(); in createFramebuffer()482 Framebuffer Context::createFramebuffer(const Renderbuffer<RenderbufferType::RGBA>& color) { in createFramebuffer() function in mbgl::gl::Context483 auto fbo = createFramebuffer(); in createFramebuffer()492 Context::createFramebuffer(const Texture& color, in createFramebuffer() function in mbgl::gl::Context497 auto fbo = createFramebuffer(); in createFramebuffer()506 Framebuffer Context::createFramebuffer(const Texture& color) { in createFramebuffer() function in mbgl::gl::Context507 auto fbo = createFramebuffer(); in createFramebuffer()516 Context::createFramebuffer(const Texture& color, in createFramebuffer() function in mbgl::gl::Context[all …]
30 framebuffer = context.createFramebuffer(*texture, *depth); in bind()32 framebuffer = context.createFramebuffer(*texture); in bind()
16 framebuffer(context.createFramebuffer(color, depthStencil)) { in View()