Searched refs:calculateBadness (Results 1 – 1 of 1) sorted by relevance
131 float calculateBadness(const float lineWidth, const float targetWidth, const float penalty, const b… in calculateBadness() function185 float bestBreakBadness = calculateBadness(breakX, targetWidth, penalty, isLastBreak); in evaluateBreak()189 calculateBadness(lineWidth, targetWidth, penalty, isLastBreak) + potentialBreak.badness; in evaluateBreak()