Searched refs:box_y2 (Results 1 – 2 of 2) sorted by relevance
150 int box_y2; in miDoCopy() local211 box_y2 = yIn + heightSrc; in miDoCopy()237 if (box_y2 > pSrcDrawable->y + (int) pSrcDrawable->height) { in miDoCopy()238 box_y2 = pSrcDrawable->y + (int) pSrcDrawable->height; in miDoCopy()246 box_y2 -= dy; in miDoCopy()262 if (box_y2 > pBox->y2) in miDoCopy()263 box_y2 = pBox->y2; in miDoCopy()269 if (box_x1 >= box_x2 || box_y1 >= box_y2) { in miDoCopy()278 box.y2 = box_y2; in miDoCopy()
62 int box_x1, box_x2, box_y1, box_y2; in shadowUpdateRotatePacked() local155 box_y2 = pbox->y2; in shadowUpdateRotatePacked()170 scr_x2 = (box_y2 + pixelsPerBits - 1) & pixelsMask; in shadowUpdateRotatePacked()181 scr_x1 = (shaHeight - box_y2) & pixelsMask; in shadowUpdateRotatePacked()190 scr_y2 = box_y2; in shadowUpdateRotatePacked()201 scr_y1 = shaHeight - box_y2; in shadowUpdateRotatePacked()204 sha_y1 = box_y2 - 1; in shadowUpdateRotatePacked()