Searched refs:bottomRightFar (Results 1 – 2 of 2) sorted by relevance
73 QDoubleVector3D bottomRightFar; member
339 frustum.bottomRightFar = cf + (up * (hhf + hf)) + (right * (hwf + wf)); in createFrustum()377 appendZIntersects(frustum.topRightFar, frustum.bottomRightFar, 0.0, points); in frustumFootprint()380 appendZIntersects(frustum.apex, frustum.bottomRightFar, 0.0, points); in frustumFootprint()