Searched refs:bindVertexArray (Results 1 – 7 of 7) sorted by relevance
14 : bindVertexArray( in VertexArray()28 const ExtensionFunction<void(GLuint array)> bindVertexArray; member in mbgl::gl::extension::VertexArray
262 bindVertexArray = 0; in createIndexBuffer()271 bindVertexArray = 0; in updateIndexBuffer()306 vertexArray->bindVertexArray && in supportsVertexArrays()636 bindVertexArray.setDirty(); in setDirtyState()786 if (bindVertexArray == id) { in performCleanup()787 bindVertexArray.setDirty(); in performCleanup()
9 context.bindVertexArray = state->vertexArray; in bind()
346 if (vertexArray->bindVertexArray) { in Set()347 MBGL_CHECK_ERROR(vertexArray->bindVertexArray(value)); in Set()
230 State<value::BindVertexArray, const Context&> bindVertexArray { *this }; member in mbgl::gl::Context
61 glContext.bindVertexArray = 0; in render()
639 parameters.context.bindVertexArray = 0; in render()