Searched refs:be_pc (Results 1 – 1 of 1) sorted by relevance
790 GLbyte *be_pc; in __glXDisp_ReadPixels() local908 be_pc = ((GLbyte *) (be_req) + sz_xGLXSingleReq); in __glXDisp_ReadPixels()915 *(GLint *) (be_pc + 0) = sx; /* x */ in __glXDisp_ReadPixels()916 *(GLint *) (be_pc + 4) = sy; /* y */ in __glXDisp_ReadPixels()917 *(GLsizei *) (be_pc + 8) = sw; /* width */ in __glXDisp_ReadPixels()918 *(GLsizei *) (be_pc + 12) = sh; /* height */ in __glXDisp_ReadPixels()919 *(GLenum *) (be_pc + 16) = format; in __glXDisp_ReadPixels()920 *(GLenum *) (be_pc + 20) = type; in __glXDisp_ReadPixels()921 *(GLboolean *) (be_pc + 24) = swapBytes; in __glXDisp_ReadPixels()922 *(GLboolean *) (be_pc + 25) = lsbFirst; in __glXDisp_ReadPixels()