Searched refs:attributeName (Results 1 – 1 of 1) sorted by relevance
29 std::string attributeName; in getActiveAttributes() local30 attributeName.resize(maxAttributeLength); in getActiveAttributes()37 …RROR(glGetActiveAttrib(id, i, maxAttributeLength, &actualLength, &size, &type, &attributeName[0])); in getActiveAttributes()38 activeAttributes.emplace(std::string(attributeName, 0, actualLength)); in getActiveAttributes()