Searched refs:attributeLocation (Results 1 – 6 of 6) sorted by relevance
272 m_vertexAttr1 = m_program1->attributeLocation("vertex"); in initializeGL()273 m_normalAttr1 = m_program1->attributeLocation("normal"); in initializeGL()311 m_vertexAttr2 = m_program2->attributeLocation("vertex"); in initializeGL()312 m_normalAttr2 = m_program2->attributeLocation("normal"); in initializeGL()313 m_texCoordAttr2 = m_program2->attributeLocation("texCoord"); in initializeGL()
86 m_vertexAttr1 = m_program1->attributeLocation("vertex"); in initializeGL()87 m_normalAttr1 = m_program1->attributeLocation("normal"); in initializeGL()
34 optional<gl::AttributeLocation> attributeLocation(const std::string& name) const;
101 optional<gl::AttributeLocation> BinaryProgram::attributeLocation(const std::string& name) const { in attributeLocation() function in mbgl::BinaryProgram
251 return Locations{ program.attributeLocation(As::name())... }; in loadNamedLocations()