Searched refs:attributeCount (Results 1 – 1 of 1) sorted by relevance
23 GLint attributeCount; in getActiveAttributes() local24 MBGL_CHECK_ERROR(glGetProgramiv(id, GL_ACTIVE_ATTRIBUTES, &attributeCount)); in getActiveAttributes()36 for (int32_t i = 0; i < attributeCount; i++) { in getActiveAttributes()