Searched refs:anchorPos (Results 1 – 2 of 2) sorted by relevance
113 bool isVisible(const vec4& anchorPos, const std::array<double, 2>& clippingBuffer) { in isVisible() argument114 const float x = anchorPos[0] / anchorPos[3]; in isVisible()115 const float y = anchorPos[1] / anchorPos[3]; in isVisible()395 vec4 anchorPos = {{ placedSymbol.anchorPoint.x, placedSymbol.anchorPoint.y, 0, 1 }}; in reprojectLineLabels() local396 matrix::transformMat4(anchorPos, anchorPos, posMatrix); in reprojectLineLabels()399 if (!isVisible(anchorPos, clippingBuffer)) { in reprojectLineLabels()404 const float cameraToAnchorDistance = anchorPos[3]; in reprojectLineLabels()
88 Q_INVOKABLE void setSelectionOnFocusObject(const QPointF &anchorPos, const QPointF &cursorPos);