Searched refs:addBucket (Results 1 – 2 of 2) sorted by relevance
90 bool CrossTileSymbolLayerIndex::addBucket(const OverscaledTileID& tileID, SymbolBucket& bucket, uin… in addBucket() function in mbgl::CrossTileSymbolLayerIndex196 … const bool bucketAdded = layerIndex.addBucket(renderTile.tile.id, symbolBucket, maxCrossTileID); in addLayer()
46 bool addBucket(const OverscaledTileID&, SymbolBucket&, uint32_t& maxCrossTileID);