Searched refs:activeTextureUnit (Results 1 – 4 of 4) sorted by relevance
38 context.activeTextureUnit = 0; in bind()
545 activeTextureUnit = unit; in updateTexture()559 activeTextureUnit = unit; in bindTexture()590 activeTextureUnit = unit; in bindTexture()622 activeTextureUnit.setDirty(); in setDirtyState()
222 State<value::ActiveTextureUnit> activeTextureUnit; member in mbgl::gl::Context
634 parameters.context.activeTextureUnit = 1; in render()636 parameters.context.activeTextureUnit = 0; in render()