Searched refs:abandonedTextures (Results 1 – 3 of 3) sorted by relevance
596 std::copy(pooledTextures.begin(), pooledTextures.end(), std::back_inserter(abandonedTextures)); in reset()771 if (!abandonedTextures.empty()) { in performCleanup()772 for (const auto id : abandonedTextures) { in performCleanup()779 MBGL_CHECK_ERROR(glDeleteTextures(int(abandonedTextures.size()), abandonedTextures.data())); in performCleanup()780 abandonedTextures.clear(); in performCleanup()
28 context->abandonedTextures.push_back(id); in operator ()()
193 && abandonedTextures.empty() in empty()298 std::vector<TextureID> abandonedTextures; member in mbgl::gl::Context