Searched refs:abandonedFramebuffers (Results 1 – 3 of 3) sorted by relevance
43 context->abandonedFramebuffers.push_back(id); in operator ()()
795 if (!abandonedFramebuffers.empty()) { in performCleanup()796 for (const auto id : abandonedFramebuffers) { in performCleanup()802 glDeleteFramebuffers(int(abandonedFramebuffers.size()), abandonedFramebuffers.data())); in performCleanup()803 abandonedFramebuffers.clear(); in performCleanup()
195 && abandonedFramebuffers.empty(); in empty()300 std::vector<FramebufferID> abandonedFramebuffers; member in mbgl::gl::Context