Searched refs:__glXNumActiveScreens (Results 1 – 3 of 3) sorted by relevance
49 GLint __glXNumActiveScreens; variable78 for (s = 0; s < __glXNumActiveScreens; s++) { in CalcServerVersionAndExtensions()123 __glXVersionMajor, __glXVersionMinor, __glXNumActiveScreens); in CalcServerVersionAndExtensions()132 be_extensions = xallocarray(__glXNumActiveScreens, sizeof(char *)); in CalcServerVersionAndExtensions()136 for (s = 0; s < __glXNumActiveScreens; s++) { in CalcServerVersionAndExtensions()181 for (s = 0; s < __glXNumActiveScreens && supported; s++) { in CalcServerVersionAndExtensions()199 for (s = 0; s < __glXNumActiveScreens; s++) { in CalcServerVersionAndExtensions()224 __glXNumActiveScreens = numscreens; in __glXScreenInit()306 __glXNumActiveScreens = 0; in __glXScreenReset()
77 extern GLint __glXNumActiveScreens;
76 i++, j += (__glXNumActiveScreens + 1)) { in glxLookupFBConfig()90 i++, j += (__glXNumActiveScreens + 1)) { in glxLookupFBConfigByVID()105 i++, j += (__glXNumActiveScreens + 1)) { in glxLookupBackEndFBConfig()