Searched refs:__glXDRIbindTexImage (Results 1 – 4 of 4) sorted by relevance
171 __glXDRIbindTexImage(__GLXcontext * baseContext, in __glXDRIbindTexImage() function240 context->base.bindTexImage = __glXDRIbindTexImage; in __glXDRIscreenCreateContext()
306 __glXDRIbindTexImage(__GLXcontext * baseContext, in __glXDRIbindTexImage() function564 context->base.bindTexImage = __glXDRIbindTexImage; in __glXDRIscreenCreateContext()
2596 * __glXDRIbindTexImage: Fail if no texture bound to pixmap's texture target3368 * 37_Fix-__glXDRIbindTexImage-for-32-bpp-on-big-endian-platforms.diff:3508 * Add patch 37_Fix-__glXDRIbindTexImage-for-32-bpp-on-big-endian-platforms
161573 __glXDRIbindTexImage: Fail if no texture bound to pixmap's texture target.172010 Fix __glXDRIbindTexImage() for 32 bpp on big endian platforms.172161 Fix __glXDRIbindTexImage() for 32 bpp on big endian platforms.