Searched refs:VisibilityType (Results 1 – 25 of 30) sorted by relevance
12
56 layer.setVisibility(VisibilityType::Visible); in setVisibility()61 optional<VisibilityType> visibility = convert<VisibilityType>(value, error); in setVisibility()
18 MBGL_DEFINE_ENUM(VisibilityType, {19 { VisibilityType::Visible, "visible" },20 { VisibilityType::None, "none" },
51 VisibilityType visibility = VisibilityType::Visible;
25 VisibilityType Layer::getVisibility() const { in getVisibility()
111 VisibilityType getVisibility() const;112 virtual void setVisibility(VisibilityType) = 0;
21 enum class VisibilityType : bool { enum
72 void setVisibility(VisibilityType) final;
23 void setVisibility(VisibilityType) final;
32 void setVisibility(VisibilityType) final;
26 void setVisibility(VisibilityType) final;
31 void setVisibility(VisibilityType) final;
33 void setVisibility(VisibilityType) final;
51 void setVisibility(VisibilityType) final;
30 void CustomLayer::setVisibility(VisibilityType value) { in setVisibility()
41 void BackgroundLayer::setVisibility(VisibilityType value) { in setVisibility()
73 void HeatmapLayer::setVisibility(VisibilityType value) { in setVisibility()
47 void HillshadeLayer::setVisibility(VisibilityType value) { in setVisibility()
69 void FillLayer::setVisibility(VisibilityType value) { in setVisibility()
47 void RasterLayer::setVisibility(VisibilityType value) { in setVisibility()
69 && baseImpl->visibility != style::VisibilityType::None in needsRendering()
107 layer->visibility == VisibilityType::None) { in setLayers()