Searched refs:Viewport (Results 1 – 21 of 21) sorted by relevance
48 Viewport enumerator53 Viewport enumerator58 Viewport, enumerator63 Viewport, enumerator74 Viewport, enumerator111 Viewport enumerator
25 { TranslateAnchorType::Viewport, "viewport" },35 { HillshadeIlluminationAnchorType::Viewport, "viewport" },40 { RotateAnchorType::Viewport, "viewport" },45 { CirclePitchScaleType::Viewport, "viewport" },94 { AlignmentType::Viewport, "viewport" },107 { LightAnchorType::Viewport, "viewport" }
28 return LightAnchorType::Viewport; in defaultValue()
4 prompt "ULPI Viewport type"12 bool "Generic ULPI Viewport"14 Support generic ULPI Viewport implementation that is used on18 bool "OMAP ULPI Viewport"20 Support ULPI Viewport implementation that is used on OMAP devices.
175 struct Viewport { struct193 constexpr bool operator!=(const Viewport::Type& a, const Viewport::Type& b) { in operator !=()197 constexpr bool operator==(const Viewport::Type& a, const Viewport::Type& b) { in operator ==()
257 const constexpr Viewport::Type Viewport::Default;259 void Viewport::Set(const Type& value) { in Set()263 Viewport::Type Viewport::Get() { in Get()
224 State<value::Viewport> viewport;
38 assert(gl::value::Viewport::Get() == getContext().viewport.getCurrentValue()); in assumeViewport()59 assert(gl::value::Viewport::Get() == getContext().viewport.getCurrentValue()); in setViewport()
27 (anchor == TranslateAnchorType::Viewport ? -state.getAngle() : 0); in translateVtxMatrix()
20 …illshadeIlluminationAnchorType defaultValue() { return HillshadeIlluminationAnchorType::Viewport; } in defaultValue()
44 static AlignmentType defaultValue() { return AlignmentType::Viewport; } in defaultValue()
105 return { HillshadeIlluminationAnchorType::Viewport }; in getDefaultHillshadeIlluminationAnchor()
289 return { AlignmentType::Viewport }; in getDefaultCirclePitchAlignment()
172 … if (pitchScale == CirclePitchScaleType::Viewport && pitchAlignment == AlignmentType::Map) { in queryIntersectsFeature()174 … } else if (pitchScale == CirclePitchScaleType::Map && pitchAlignment == AlignmentType::Viewport) { in queryIntersectsFeature()
40 …if (evaluated.get<HillshadeIlluminationAnchor>() == HillshadeIlluminationAnchorType::Viewport) azi… in getLight()
23 if (light.get<LightAnchor>() == LightAnchorType::Viewport) { in lightPosition()
64 …addItem(qsTr("Fit Viewport To Map Items")).triggered.connect(function(){itemClicked("fitViewport")…
182 if (anchorType == style::TranslateAnchorType::Viewport) { in translateQueryGeometry()
63 layout.get<IconRotationAlignment>() = AlignmentType::Viewport; in SymbolLayout()71 layout.get<TextRotationAlignment>() = AlignmentType::Viewport; in SymbolLayout()
520 #pragma mark - Viewport mode
619 #pragma mark - Viewport mode