Searched refs:VertexVector (Results 1 – 16 of 16) sorted by relevance
86 gl::VertexVector<SymbolLayoutVertex> vertices;87 gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex> dynamicVertices;88 gl::VertexVector<SymbolOpacityAttributes::Vertex> opacityVertices;102 gl::VertexVector<SymbolLayoutVertex> vertices;103 gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex> dynamicVertices;104 gl::VertexVector<SymbolOpacityAttributes::Vertex> opacityVertices;117 gl::VertexVector<CollisionBoxLayoutAttributes::Vertex> vertices;118 gl::VertexVector<CollisionBoxDynamicAttributes::Vertex> dynamicVertices;
28 gl::VertexVector<CircleLayoutVertex> vertices;
33 gl::VertexVector<RasterLayoutVertex> vertices;
28 gl::VertexVector<HeatmapLayoutVertex> vertices;
27 gl::VertexVector<FillExtrusionLayoutVertex> vertices;
29 gl::VertexVector<FillLayoutVertex> vertices;
48 gl::VertexVector<HillshadeLayoutVertex> vertices;
34 gl::VertexVector<LineLayoutVertex> vertices;
26 gl::VertexVector<FillLayoutVertex> vertices; in DebugBucket()
6 static gl::VertexVector<PositionOnlyLayoutAttributes::Vertex> tileVertices() { in tileVertices()7 gl::VertexVector<PositionOnlyLayoutAttributes::Vertex> result; in tileVertices()32 static gl::VertexVector<RasterLayoutVertex> rasterVertices() { in rasterVertices()33 gl::VertexVector<RasterLayoutVertex> result; in rasterVertices()41 static gl::VertexVector<ExtrusionTextureLayoutVertex> extrusionTextureVertices() { in extrusionTextureVertices()42 gl::VertexVector<ExtrusionTextureLayoutVertex> result; in extrusionTextureVertices()
175 gl::VertexVector<BaseVertex> vertexVector;241 gl::VertexVector<Vertex> vertexVector;
125 gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex>& dynamicVertexArray) { in addDynamicAttributes()133 …void hideGlyphs(size_t numGlyphs, gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex>& dynamic… in hideGlyphs()291 … gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex>& dynamicVertexArray, in placeGlyphsAlongLine()363 …void reprojectLineLabels(gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex>& dynamicVertexArr… in reprojectLineLabels()
49 …void reprojectLineLabels(gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex>&, const std::vect…
14 class VertexVector { class
66 …VertexBuffer<Vertex, DrawMode> createVertexBuffer(VertexVector<Vertex, DrawMode>&& v, const Buffer… in createVertexBuffer()74 …void updateVertexBuffer(VertexBuffer<Vertex, DrawMode>& buffer, VertexVector<Vertex, DrawMode>&& v… in updateVertexBuffer()
189 using VertexVector = gl::VertexVector<Vertex>; typedef in mbgl::SourceFunctionSymbolSizeBinder