Searched refs:UpdateSpriteForScreen (Results 1 – 4 of 4) sorted by relevance
436 UpdateSpriteForScreen(DeviceIntPtr /* pDev */ ,
401 UpdateSpriteForScreen(pDev, pScreen); in miPointerWarpCursor()
3305 UpdateSpriteForScreen(DeviceIntPtr pDev, ScreenPtr pScreen) in UpdateSpriteForScreen() function
134364 mi: don't call UpdateSpriteForScreen if we have Xinerama enabled. #18668152976 mi: Only UpdateSpriteForScreen if we actually changed the screen. (Bug #12650)155238 mi: only call UpdateSpriteForScreen if the screen actually changed.155242 processInputProc, another time in UpdateSpriteForScreen when we actually warp159675 (UpdateSpriteForScreen): added this to update the mouse sprite context