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Searched refs:UniqueShader (Results 1 – 3 of 3) sorted by relevance

/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/gl/
H A Dobject.hpp52 using UniqueShader = std_experimental::unique_resource<ShaderID, detail::ShaderDeleter>; typedef
H A Dcontext.hpp50 UniqueShader createShader(ShaderType type, const std::string& source);
H A Dcontext.cpp170 UniqueShader Context::createShader(ShaderType type, const std::string& source) { in createShader()
171 UniqueShader result { MBGL_CHECK_ERROR(glCreateShader(static_cast<GLenum>(type))), { this } }; in createShader()