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Searched refs:Translucent (Results 1 – 13 of 13) sorted by relevance

/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/renderer/layers/
H A Drender_fill_layer.cpp45 passes |= RenderPass::Translucent; in evaluate()
51 passes |= RenderPass::Translucent; in evaluate()
127 if (evaluated.get<FillAntialias>() && parameters.pass == RenderPass::Translucent) { in render()
138 if (parameters.pass != RenderPass::Translucent) { in render()
H A Drender_hillshade_layer.cpp51 ? (RenderPass::Translucent | RenderPass::Pass3D) in evaluate()
60 if (parameters.pass != RenderPass::Translucent && parameters.pass != RenderPass::Pass3D) in render()
172 } else if (parameters.pass == RenderPass::Translucent) { in render()
H A Drender_raster_layer.cpp37 passes = evaluated.get<style::RasterOpacity>() > 0 ? RenderPass::Translucent : RenderPass::None; in evaluate()
73 if (parameters.pass != RenderPass::Translucent) in render()
H A Drender_heatmap_layer.cpp40 ? (RenderPass::Translucent | RenderPass::Pass3D) in evaluate()
134 } else if (parameters.pass == RenderPass::Translucent) { in render()
H A Drender_fill_extrusion_layer.cpp41 ? (RenderPass::Translucent | RenderPass::Pass3D) in evaluate()
156 } else if (parameters.pass == RenderPass::Translucent) { in render()
H A Drender_custom_layer.cpp35 passes = RenderPass::Translucent; in evaluate()
H A Drender_background_layer.cpp38 passes = evaluated.get<style::BackgroundOpacity>() > 0 ? RenderPass::Translucent in evaluate()
H A Drender_circle_layer.cpp43 ? RenderPass::Translucent : RenderPass::None; in evaluate()
H A Drender_line_layer.cpp48 ? RenderPass::Translucent : RenderPass::None; in evaluate()
H A Drender_symbol_layer.cpp65 ? RenderPass::Translucent : RenderPass::None; in evaluate()
/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/renderer/
H A Drender_pass.hpp13 Translucent = 1 << 1, enumerator
H A Dpaint_parameters.cpp93 } else if (pass == RenderPass::Translucent) { in colorModeForRenderPass()
H A Drenderer_impl.cpp577 parameters.pass = RenderPass::Translucent; in render()