Searched refs:TransitionTo3d (Results 1 – 3 of 3) sorted by relevance
135 void (*TransitionTo3d) (ScreenPtr pScreen); member
1159 if (pDRIInfo->TransitionTo3d) in DRITransitionTo3d()1160 pDRIInfo->TransitionTo3d(pScreen); in DRITransitionTo3d()1636 inforec->TransitionTo3d = 0; in DRICreateInfoRec()
190520 better in a TransitionTo3d, but we'd need to work with the offscreen