Searched refs:TileDistance (Results 1 – 4 of 4) sorted by relevance
17 struct TileDistance { struct18 TileDistance(float prevTileDistance_, float lastSegmentViewportDistance_) in TileDistance() argument28 PlacedGlyph(Point<float> point_, float angle_, optional<TileDistance> tileDistance_) in PlacedGlyph()39 optional<TileDistance> tileDistance;
226 TileDistance( in placeGlyphAlongLine()230 optional<TileDistance>() in placeGlyphAlongLine()
12 struct TileDistance;50 …float approximateTileDistance(const TileDistance& tileDistance, const float lastSegmentAngle, cons…
38 float CollisionIndex::approximateTileDistance(const TileDistance& tileDistance, const float lastSeg… in approximateTileDistance()