Searched refs:TextureUnit (Results 1 – 12 of 12) sorted by relevance
| /OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/gl/ |
| H A D | context.hpp | 131 TextureUnit unit = 0, in createTexture() 140 TextureUnit unit = 0, in updateTexture() 150 TextureUnit unit = 0, in createTexture() 156 TextureUnit = 0, 274 … UniqueTexture createTexture(Size size, const void* data, TextureFormat, TextureUnit, TextureType); 275 …void updateTexture(TextureID, Size size, const void* data, TextureFormat, TextureUnit, TextureType…
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| H A D | types.hpp | 28 using TextureUnit = uint8_t; typedef
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| H A D | context.cpp | 530 Context::createTexture(const Size size, const void* data, TextureFormat format, TextureUnit unit, T… in createTexture() 544 …TextureID id, const Size size, const void* data, TextureFormat format, TextureUnit unit, TextureTy… in updateTexture() 553 TextureUnit unit, in bindTexture()
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| H A D | value.hpp | 169 using Type = TextureUnit;
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| /OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/geometry/ |
| H A D | line_atlas.hpp | 36 void bind(gl::Context&, gl::TextureUnit unit); 40 void upload(gl::Context&, gl::TextureUnit unit);
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| H A D | line_atlas.cpp | 131 void LineAtlas::upload(gl::Context& context, gl::TextureUnit unit) { in upload() 141 void LineAtlas::bind(gl::Context& context, gl::TextureUnit unit) { in bind()
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| /OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/renderer/ |
| H A D | image_manager.hpp | 68 void bind(gl::Context&, gl::TextureUnit unit); 69 void upload(gl::Context&, gl::TextureUnit unit);
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| H A D | image_manager.cpp | 169 void ImageManager::upload(gl::Context& context, gl::TextureUnit unit) { in upload() 179 void ImageManager::bind(gl::Context& context, gl::TextureUnit unit) { in bind()
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| /OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/programs/ |
| H A D | raster_program.hpp | 13 MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_image0); 14 MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_image1);
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| H A D | uniforms.hpp | 58 MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_image); 59 MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_fadetexture);
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| H A D | heatmap_texture_program.hpp | 13 MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_color_ramp);
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| H A D | symbol_program.hpp | 35 MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_texture);
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