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Searched refs:TextureUnit (Results 1 – 12 of 12) sorted by relevance

/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/gl/
H A Dcontext.hpp131 TextureUnit unit = 0, in createTexture()
140 TextureUnit unit = 0, in updateTexture()
150 TextureUnit unit = 0, in createTexture()
156 TextureUnit = 0,
274 … UniqueTexture createTexture(Size size, const void* data, TextureFormat, TextureUnit, TextureType);
275 …void updateTexture(TextureID, Size size, const void* data, TextureFormat, TextureUnit, TextureType…
H A Dtypes.hpp28 using TextureUnit = uint8_t; typedef
H A Dcontext.cpp530 Context::createTexture(const Size size, const void* data, TextureFormat format, TextureUnit unit, T… in createTexture()
544 …TextureID id, const Size size, const void* data, TextureFormat format, TextureUnit unit, TextureTy… in updateTexture()
553 TextureUnit unit, in bindTexture()
H A Dvalue.hpp169 using Type = TextureUnit;
/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/geometry/
H A Dline_atlas.hpp36 void bind(gl::Context&, gl::TextureUnit unit);
40 void upload(gl::Context&, gl::TextureUnit unit);
H A Dline_atlas.cpp131 void LineAtlas::upload(gl::Context& context, gl::TextureUnit unit) { in upload()
141 void LineAtlas::bind(gl::Context& context, gl::TextureUnit unit) { in bind()
/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/renderer/
H A Dimage_manager.hpp68 void bind(gl::Context&, gl::TextureUnit unit);
69 void upload(gl::Context&, gl::TextureUnit unit);
H A Dimage_manager.cpp169 void ImageManager::upload(gl::Context& context, gl::TextureUnit unit) { in upload()
179 void ImageManager::bind(gl::Context& context, gl::TextureUnit unit) { in bind()
/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/programs/
H A Draster_program.hpp13 MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_image0);
14 MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_image1);
H A Duniforms.hpp58 MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_image);
59 MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_fadetexture);
H A Dheatmap_texture_program.hpp13 MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_color_ramp);
H A Dsymbol_program.hpp35 MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_texture);