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Searched refs:TextureType (Results 1 – 6 of 6) sorted by relevance

/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/util/
H A Doffscreen_texture.hpp16 gl::TextureType type = gl::TextureType::UnsignedByte);
20 gl::TextureType type = gl::TextureType::UnsignedByte);
H A Doffscreen_texture.cpp14 Impl(gl::Context& context_, const Size size_, const gl::TextureType type_) in Impl()
21 const gl::TextureType type_) in Impl()
62 const gl::TextureType type;
67 const gl::TextureType type) in OffscreenTexture()
75 const gl::TextureType type) in OffscreenTexture()
/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/gl/
H A Dcontext.hpp132 TextureType type = TextureType::UnsignedByte) { in createTexture()
141 TextureType type = TextureType::UnsignedByte) { in updateTexture()
151 TextureType type = TextureType::UnsignedByte) { in createTexture()
274 … UniqueTexture createTexture(Size size, const void* data, TextureFormat, TextureUnit, TextureType);
275 …oid updateTexture(TextureID, Size size, const void* data, TextureFormat, TextureUnit, TextureType);
H A Dcontext.cpp63 static_assert(std::is_same<std::underlying_type_t<TextureType>, GLenum>::value, "OpenGL type mismat…
64 static_assert(underlying_type(TextureType::UnsignedByte) == GL_UNSIGNED_BYTE, "OpenGL type mismatch…
67 static_assert(underlying_type(TextureType::HalfFloat) == GL_HALF_FLOAT_OES, "OpenGL type mismatch");
70 static_assert(underlying_type(TextureType::HalfFloat) == GL_HALF_FLOAT_ARB, "OpenGL type mismatch");
530 …ture(const Size size, const void* data, TextureFormat format, TextureUnit unit, TextureType type) { in createTexture()
544 … id, const Size size, const void* data, TextureFormat format, TextureUnit unit, TextureType type) { in updateTexture()
H A Dtypes.hpp67 enum class TextureType : uint32_t { enum
/OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/renderer/layers/
H A Drender_heatmap_layer.cpp59 … renderTexture = OffscreenTexture(parameters.context, size, gl::TextureType::HalfFloat); in render()
71 … renderTexture = OffscreenTexture(parameters.context, size, gl::TextureType::UnsignedByte); in render()
80 … colorRampTexture = parameters.context.createTexture(colorRamp, 1, gl::TextureType::UnsignedByte); in render()