Searched refs:TextureType (Results 1 – 6 of 6) sorted by relevance
| /OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/util/ |
| H A D | offscreen_texture.hpp | 16 gl::TextureType type = gl::TextureType::UnsignedByte); 20 gl::TextureType type = gl::TextureType::UnsignedByte);
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| H A D | offscreen_texture.cpp | 14 Impl(gl::Context& context_, const Size size_, const gl::TextureType type_) in Impl() 21 const gl::TextureType type_) in Impl() 62 const gl::TextureType type; 67 const gl::TextureType type) in OffscreenTexture() 75 const gl::TextureType type) in OffscreenTexture()
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| /OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/gl/ |
| H A D | context.hpp | 132 TextureType type = TextureType::UnsignedByte) { in createTexture() 141 TextureType type = TextureType::UnsignedByte) { in updateTexture() 151 TextureType type = TextureType::UnsignedByte) { in createTexture() 274 … UniqueTexture createTexture(Size size, const void* data, TextureFormat, TextureUnit, TextureType); 275 …oid updateTexture(TextureID, Size size, const void* data, TextureFormat, TextureUnit, TextureType);
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| H A D | context.cpp | 63 static_assert(std::is_same<std::underlying_type_t<TextureType>, GLenum>::value, "OpenGL type mismat… 64 static_assert(underlying_type(TextureType::UnsignedByte) == GL_UNSIGNED_BYTE, "OpenGL type mismatch… 67 static_assert(underlying_type(TextureType::HalfFloat) == GL_HALF_FLOAT_OES, "OpenGL type mismatch"); 70 static_assert(underlying_type(TextureType::HalfFloat) == GL_HALF_FLOAT_ARB, "OpenGL type mismatch"); 530 …ture(const Size size, const void* data, TextureFormat format, TextureUnit unit, TextureType type) { in createTexture() 544 … id, const Size size, const void* data, TextureFormat format, TextureUnit unit, TextureType type) { in updateTexture()
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| H A D | types.hpp | 67 enum class TextureType : uint32_t { enum
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| /OK3568_Linux_fs/buildroot/dl/qt5location/git/src/3rdparty/mapbox-gl-native/src/mbgl/renderer/layers/ |
| H A D | render_heatmap_layer.cpp | 59 … renderTexture = OffscreenTexture(parameters.context, size, gl::TextureType::HalfFloat); in render() 71 … renderTexture = OffscreenTexture(parameters.context, size, gl::TextureType::UnsignedByte); in render() 80 … colorRampTexture = parameters.context.createTexture(colorRamp, 1, gl::TextureType::UnsignedByte); in render()
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