Searched refs:SymbolPlacement (Results 1 – 4 of 4) sorted by relevance
60 if (layout.get<SymbolPlacement>() != SymbolPlacementType::Point) { in SymbolLayout()68 if (layout.get<SymbolPlacement>() != SymbolPlacementType::Point) { in SymbolLayout()120 … && layout.get<SymbolPlacement>() != SymbolPlacementType::Point in SymbolLayout()147 if (layout.get<SymbolPlacement>() == SymbolPlacementType::Line) { in SymbolLayout()159 layout.get<SymbolPlacement>() != SymbolPlacementType::Point; in prepare()184 … /* maxWidth: ems */ layout.get<SymbolPlacement>() == SymbolPlacementType::Point ? in prepare()265 …const bool avoidEdges = layout.get<SymbolAvoidEdges>() && layout.get<SymbolPlacement>() != SymbolP… in addFeature()271 : layout.get<SymbolPlacement>(); in addFeature()306 if (layout.get<SymbolPlacement>() == SymbolPlacementType::Line) { in addFeature()326 } else if (layout.get<SymbolPlacement>() == SymbolPlacementType::LineCenter) { in addFeature()
15 struct SymbolPlacement : LayoutProperty<SymbolPlacementType> { struct252 SymbolPlacement,
98 return SymbolPlacement::defaultValue(); in getDefaultSymbolPlacement()102 return impl().layout.get<SymbolPlacement>(); in getSymbolPlacement()109 impl_->layout.get<SymbolPlacement>() = value; in setSymbolPlacement()
136 const bool alongLine = layout.get<SymbolPlacement>() != SymbolPlacementType::Point && in render()197 const bool alongLine = layout.get<SymbolPlacement>() != SymbolPlacementType::Point && in render()