Searched refs:ShaderType (Results 1 – 4 of 4) sorted by relevance
35 context.createProgram(context.createShader(ShaderType::Vertex, vertexSource), in Program()36 context.createShader(ShaderType::Fragment, fragmentSource))), in Program()
30 enum class ShaderType : uint32_t { enum
15 static_assert(underlying_type(ShaderType::Vertex) == GL_VERTEX_SHADER, "OpenGL type mismatch");16 static_assert(underlying_type(ShaderType::Fragment) == GL_FRAGMENT_SHADER, "OpenGL type mismatch");170 UniqueShader Context::createShader(ShaderType type, const std::string& source) { in createShader()
50 UniqueShader createShader(ShaderType type, const std::string& source);