Searched refs:ShaderID (Results 1 – 5 of 5) sorted by relevance
21 void operator()(ShaderID) const;52 using UniqueShader = std_experimental::unique_resource<ShaderID, detail::ShaderDeleter>;
51 UniqueProgram createProgram(ShaderID vertexShader, ShaderID fragmentShader);296 std::vector<ShaderID> abandonedShaders;
15 void ShaderDeleter::operator()(ShaderID id) const { in operator ()()
11 using ShaderID = uint32_t; typedef
52 static_assert(std::is_same<ShaderID, GLuint>::value, "OpenGL type mismatch");195 UniqueProgram Context::createProgram(ShaderID vertexShader, ShaderID fragmentShader) { in createProgram()