Searched refs:STATE_PRERUNNING (Results 1 – 3 of 3) sorted by relevance
137 if (atomic_read(&subs->state) >= STATE_PRERUNNING) in usx2y_urb_play_prepare()209 else if (state >= STATE_PRERUNNING) in usx2y_usbframe_complete()237 } else if (state >= STATE_PRERUNNING) in usx2y_usbframe_complete()261 if (atomic_read(&subs->state) >= STATE_PRERUNNING) in usx2y_clients_stop()526 atomic_set(&subs->state, STATE_PRERUNNING); in snd_usx2y_pcm_trigger()534 if (atomic_read(&subs->state) >= STATE_PRERUNNING) in snd_usx2y_pcm_trigger()
67 #define STATE_PRERUNNING 6 macro
172 else if (state >= STATE_PRERUNNING) in usx2y_usbpcm_usbframe_complete()200 } else if (state >= STATE_PRERUNNING) in usx2y_usbpcm_usbframe_complete()