Searched refs:SHADER_PRESENT_LO (Results 1 – 9 of 9) sorted by relevance
| /OK3568_Linux_fs/kernel/drivers/gpu/arm/bifrost/backend/gpu/ |
| H A D | mali_kbase_gpuprops_backend.c | 83 GPU_CONTROL_REG(SHADER_PRESENT_LO)); in kbase_backend_gpuprops_get() 129 GPU_CONTROL_REG(SHADER_PRESENT_LO)); in kbase_backend_gpuprops_get_curr_config()
|
| H A D | mali_kbase_pm_defs.h | 60 KBASE_PM_CORE_SHADER = SHADER_PRESENT_LO,
|
| H A D | mali_kbase_model_dummy.c | 452 case GPU_CONTROL_REG(SHADER_PRESENT_LO): in get_implementation_register() 1107 GPU_CONTROL_REG(SHADER_PRESENT_LO), dummy->control_reg_values); in midgard_model_create() 1704 else if ((addr >= GPU_CONTROL_REG(SHADER_PRESENT_LO)) && 1707 case GPU_CONTROL_REG(SHADER_PRESENT_LO): 1719 get_implementation_register(GPU_CONTROL_REG(SHADER_PRESENT_LO),
|
| H A D | mali_kbase_pm_driver.c | 92 ACTION_READY = (SHADER_READY_LO - SHADER_PRESENT_LO), 93 ACTION_PWRON = (SHADER_PWRON_LO - SHADER_PRESENT_LO), 94 ACTION_PWROFF = (SHADER_PWROFF_LO - SHADER_PRESENT_LO), 95 ACTION_PWRTRANS = (SHADER_PWRTRANS_LO - SHADER_PRESENT_LO), 96 ACTION_PWRACTIVE = (SHADER_PWRACTIVE_LO - SHADER_PRESENT_LO)
|
| /OK3568_Linux_fs/kernel/drivers/gpu/arm/midgard/backend/gpu/ |
| H A D | mali_kbase_gpuprops_backend.c | 71 GPU_CONTROL_REG(SHADER_PRESENT_LO), NULL); in kbase_backend_gpuprops_get()
|
| H A D | mali_kbase_pm_defs.h | 63 KBASE_PM_CORE_SHADER = SHADER_PRESENT_LO,
|
| H A D | mali_kbase_pm_driver.c | 68 ACTION_READY = (SHADER_READY_LO - SHADER_PRESENT_LO), 69 ACTION_PWRON = (SHADER_PWRON_LO - SHADER_PRESENT_LO), 70 ACTION_PWROFF = (SHADER_PWROFF_LO - SHADER_PRESENT_LO), 71 ACTION_PWRTRANS = (SHADER_PWRTRANS_LO - SHADER_PRESENT_LO), 72 ACTION_PWRACTIVE = (SHADER_PWRACTIVE_LO - SHADER_PRESENT_LO)
|
| /OK3568_Linux_fs/kernel/drivers/gpu/arm/midgard/ |
| H A D | mali_midg_regmap.h | 117 #define SHADER_PRESENT_LO 0x100 /* (RO) Shader core present bitmap, low word */ macro
|
| /OK3568_Linux_fs/kernel/drivers/gpu/arm/bifrost/gpu/ |
| H A D | mali_kbase_gpu_regmap.h | 103 #define SHADER_PRESENT_LO 0x100 /* (RO) Shader core present bitmap, low word */ macro
|