Searched refs:Rotation2D (Results 1 – 3 of 3) sorted by relevance
99 if ((flagBits & ~(Translation | Rotation2D | Rotation)) == Identity) in determinant()102 if (flagBits < Rotation2D) in determinant()125 } else if (flagBits < Rotation2D) { in inverted()144 } else if ((flagBits & ~(Translation | Rotation2D | Rotation)) == Identity) { in inverted()282 } else if (flagBits < Rotation2D) { in scale()314 } else if (flagBits < Rotation2D) { in scale()341 } else if (flagBits < Rotation2D) { in scale()374 } else if (flagBits < Rotation2D) { in scale()532 flagBits |= Rotation2D; in rotate()638 flagBits |= Rotation2D; in projectedRotate()[all …]
175 Rotation2D = 0x0004, // Contains a rotation about the Z axis enumerator331 if (flagBits < Rotation2D) {536 if (flagBits < QDoubleMatrix4x4::Rotation2D) {651 } else if (matrix.flagBits < QDoubleMatrix4x4::Rotation2D) {736 } else if (matrix.flagBits < QDoubleMatrix4x4::Rotation2D) {768 } else if (matrix.flagBits < QDoubleMatrix4x4::Rotation2D) {902 } else if (flagBits < Rotation2D) { in mapVector()
605 ./Eigen/src/Eigen2Support/Geometry/Rotation2D.h686 ./Eigen/src/Geometry/Rotation2D.h