Searched refs:Renderbuffer (Results 1 – 7 of 7) sorted by relevance
94 Renderbuffer<type> createRenderbuffer(const Size size) { in createRenderbuffer()102 Framebuffer createFramebuffer(const Renderbuffer<RenderbufferType::RGBA>&,103 const Renderbuffer<RenderbufferType::DepthStencil>&);104 Framebuffer createFramebuffer(const Renderbuffer<RenderbufferType::RGBA>&);106 const Renderbuffer<RenderbufferType::DepthStencil>&);109 const Renderbuffer<RenderbufferType::DepthComponent>&);
10 class Renderbuffer { class12 Renderbuffer(Size size_, UniqueRenderbuffer renderbuffer_, bool dirty_ = false) in Renderbuffer() function in mbgl::gl::Renderbuffer
453 const Renderbuffer<RenderbufferType::DepthStencil>& depthStencil) { in bindDepthStencilRenderbuffer()468 Context::createFramebuffer(const Renderbuffer<RenderbufferType::RGBA>& color, in createFramebuffer()469 const Renderbuffer<RenderbufferType::DepthStencil>& depthStencil) { in createFramebuffer()482 Framebuffer Context::createFramebuffer(const Renderbuffer<RenderbufferType::RGBA>& color) { in createFramebuffer()493 const Renderbuffer<RenderbufferType::DepthStencil>& depthStencil) { in createFramebuffer()517 const Renderbuffer<RenderbufferType::DepthComponent>& depthTarget) { in createFramebuffer()
20 gl::Renderbuffer<gl::RenderbufferType::DepthComponent>& depth_, in Impl()61 gl::Renderbuffer<gl::RenderbufferType::DepthComponent>* depth = nullptr;74 … gl::Renderbuffer<gl::RenderbufferType::DepthComponent>& renderbuffer, in OffscreenTexture()
19 gl::Renderbuffer<gl::RenderbufferType::DepthComponent>&,
19 gl::Renderbuffer<gl::RenderbufferType::RGBA> color;20 gl::Renderbuffer<gl::RenderbufferType::DepthStencil> depthStencil;
28 optional<gl::Renderbuffer<gl::RenderbufferType::DepthComponent>> depthRenderbuffer;